Click or drag to resize

BoneAnim Class

Represents the animation of a single Bone in a SkeletalAnim subfile.
Inheritance Hierarchy
SystemObject
  Syroot.NintenTools.BfresBoneAnim

Namespace:  Syroot.NintenTools.Bfres
Assembly:  Syroot.NintenTools.Bfres (in Syroot.NintenTools.Bfres.dll) Version: 1.2.1
Syntax
C#
public class BoneAnim : IResData

The BoneAnim type exposes the following members.

Constructors
  NameDescription
Public methodBoneAnim
Initializes a new instance of the BoneAnim class
Top
Properties
  NameDescription
Public propertyBaseData
Gets or sets initial transformation values. Only stores specific transformations according to FlagsBase.
Public propertyBeginBaseTranslate
Gets or sets the element offset in the BaseData to an initial translation.
Public propertyBeginRotate
Gets or sets a field with unknown purpose.
Public propertyBeginTranslate
Gets or sets a field with unknown purpose.
Public propertyCurves
Gets or sets AnimCurve instances animating properties of objects stored in this section.
Public propertyFlagsBase
Gets or sets a set of flags indicating whether initial transformation values exist in BaseData.
Public propertyFlagsCurve
Gets or sets a set of flags indicating whether curves animating the corresponding transformation exist.
Public propertyFlagsTransform
Gets or sets a set of flags controlling how to transform bones.
Public propertyName
Gets or sets the name of the animated Bone.
Top
See Also