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SkeletalAnim Class

Represents an FSKA subfile in a ResFile, storing armature animations of Bone instances in a Skeleton.
Inheritance Hierarchy
SystemObject
  Syroot.NintenTools.BfresSkeletalAnim

Namespace:  Syroot.NintenTools.Bfres
Assembly:  Syroot.NintenTools.Bfres (in Syroot.NintenTools.Bfres.dll) Version: 1.2.1
Syntax
C#
public class SkeletalAnim : IResData

The SkeletalAnim type exposes the following members.

Constructors
  NameDescription
Public methodSkeletalAnim
Initializes a new instance of the SkeletalAnim class
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Properties
  NameDescription
Public propertyBakedSize
Gets or sets the number of bytes required to bake all AnimCurve instances of all BoneAnims.
Public propertyBindIndices
Gets or sets the indices of the Bone instances in the Bones dictionary to bind for each animation. MaxValue specifies no binding.
Public propertyBindSkeleton
Gets or sets the Skeleton instance affected by this animation.
Public propertyBoneAnims
Gets or sets the BoneAnim instances creating the animation.
Public propertyFlagsRotate
Gets or sets the SkeletalAnimFlagsRotate mode used to store rotation values.
Public propertyFlagsScale
Gets or sets the SkeletalAnimFlagsScale mode used to store scaling values.
Public propertyFrameCount
Gets or sets the total number of frames this animation plays.
Public propertyName
Public propertyPath
Gets or sets the path of the file which originally supplied the data of this instance.
Public propertyUserData
Gets or sets customly attached UserData instances.
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See Also