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TexPatternAnim Class

Represents an FTXP subfile in a ResFile, storing texture material pattern animations.
Inheritance Hierarchy
SystemObject
  Syroot.NintenTools.BfresTexPatternAnim

Namespace:  Syroot.NintenTools.Bfres
Assembly:  Syroot.NintenTools.Bfres (in Syroot.NintenTools.Bfres.dll) Version: 1.5.0
Syntax
C#
public class TexPatternAnim : IResData

The TexPatternAnim type exposes the following members.

Constructors
  NameDescription
Public methodTexPatternAnim
Initializes a new instance of the TexPatternAnim class
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Properties
  NameDescription
Public propertyBakedSize
Gets or sets the number of bytes required to bake all AnimCurve instances of all TexPatternMatAnims.
Public propertyBindIndices
Gets or sets the indices of the Material instances in the Materials dictionary to bind for each animation. MaxValue specifies no binding.
Public propertyBindModel
Gets or sets the Model instance affected by this animation.
Public propertyFlags
Gets or sets flags controlling how animation data is stored or how the animation should be played.
Public propertyFrameCount
Gets or sets the total number of frames this animation plays.
Public propertyName
Public propertyPath
Gets or sets the path of the file which originally supplied the data of this instance.
Public propertyTexPatternMatAnims
Gets or sets the TexPatternAnim instances creating the animation.
Public propertyTextureRefs
Gets or sets the TextureRef instances pointing to Texture instances participating in the animation.
Public propertyUserData
Gets or sets customly attached UserData instances.
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See Also