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VisibilityAnim Class

Represents an FVIS subfile in a ResFile, storing visibility animations of Bone or Material instances.
Inheritance Hierarchy
SystemObject
  Syroot.NintenTools.BfresVisibilityAnim

Namespace:  Syroot.NintenTools.Bfres
Assembly:  Syroot.NintenTools.Bfres (in Syroot.NintenTools.Bfres.dll) Version: 1.5.0
Syntax
C#
public class VisibilityAnim : IResData

The VisibilityAnim type exposes the following members.

Constructors
  NameDescription
Public methodVisibilityAnim
Initializes a new instance of the VisibilityAnim class
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Properties
  NameDescription
Public propertyBakedSize
Gets or sets the number of bytes required to bake all Curves.
Public propertyBaseDataList
Gets or sets boolean values storing the initial visibility for each Bone or Material.
Public propertyBindIndices
Gets or sets the indices of entries in the Bones or Materials dictionaries to bind to for each animation. MaxValue specifies no binding.
Public propertyBindModel
Gets or sets the Model instance affected by this animation.
Public propertyCurves
Gets or sets AnimCurve instances animating properties of objects stored in this section.
Public propertyFlags
Gets or sets flags controlling how animation data is stored or how the animation should be played.
Public propertyFrameCount
Gets or sets the total number of frames this animation plays.
Public propertyName
Public propertyNames
Gets or sets the names of entries in the Bones or Materials dictionaries to bind to for each animation.
Public propertyPath
Gets or sets the path of the file which originally supplied the data of this instance.
Public propertyType
Gets or sets the kind of data the animation controls.
Public propertyUserData
Gets or sets customly attached UserData instances.
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See Also